![]() ![]() We achieved this by adding a thumb and extra forefingers to Smaug’s wings.” Adding to his versatility as a character was the creation of his hands. He also covered a full range of moods - from supreme arrogance to paranoid suspicion, from curiosity to violent rage. “Smaug needed a formidable presence, so we worked hard to craft impressive poses for his massive body, wings and tail. VIDEO: Benedict Cumberbatch on Being a Workaholic, Coping With Fame and Avoiding Social Media We then built up the majority of his motion with keyframe animation” –meaning that it was animated by hand. “As animators we had to transpose the elements of Benedict’s performance that were critical to the shot, such as head nuances and facial expressions. They have very different physiologies,” Clayton explains. “The translation of performance from Benedict to Smaug wasn’t a one-to-one match like you’d get from a humanoid creature. The animation team then grafted Cumberbatch’s performance onto the CG dragon. PHOTOS: Oscars: Watch the Trailers for the Best Animated Short Nominees Having Benedict in a mocap suit was lots of fun - for us, and hopefully for him, too - and seemed to help get him immersed and home in on the character.” “Using our motion-capture stage, we recorded his performances, which focused on the conversation with Bilbo sequence. “Our challenge with Smaug was making him every bit as engaging and believable as his live-action counterparts,” explains David Clayton of Smaug’s Oscar-nominated VFX team from Weta Digital.Ĭlayton tells THR that to get started, Cumberbatch came to Wellington, N.Z.’s Weta in early 2012. Peter Jackson‘s Weta Digital has released a new video exclusively to The Hollywood Reporter detailing its Oscar-nominated work to create the massive dragon Smaug and meld it with the performance of Benedict Cumberbatchfor The Hobbit: The Desolation of Smaug. ![]()
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